

The people at Playground again will reportedly jump on stage again with another demonstration. They will also show Azure raytracing powered by RDNA2 chips, which will allegedly deliver full scene raytracing to any online device connected to Azure. The poster claims that they will “deep dive into xCloud” and the “special cloud features built into and supported by RDNA2 GPUs.”

Reddit postĪnother feature that Microsoft and AMD will demonstrate together is “what’s next for the industry”. Just a glimpse into the future, not actually planned for their next game, local raytracing only for now. Snow melts, forming puddles and streams, all lighted with a precision that was impossible until now. Snow is forming, the deep sun is shining through every single snowflake on screen, casting diffuse shadows. Just a camera pan through it, switching between local raytracing and Azure raytracing. It's the most mind blowingly realistic forest you have ever seen. That increased the frame rate in the game by a whooping 32% with “no optimizations, just using VRS in parts with motion blur.” According to the redditor, “VRS changes the way they design games (VRS as motion blur replacement),” pointing out that the” lead engineer says they can reach 4K/120 today on XSX thanks to RDNA2 architecture and the combined effort of AMD and Microsoft.” The results? Playground Games - who develop the Forza Horizon series - added VRS to Forza Horizon 4 when it received its Xbox Series X development kits in December.
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That results in power optimization that allows to boost detail even more or increase the frame rate. The graphics engine doesn’t have to spend so much power on the less complex, peripherals parts of the image. If you are paying attention to the screen, your eyes will be focused on where the action is, which typically is the more complex part of the image. The reasoning behind VRS is that our eyes and brain can’t focus on the totality of an image. VRS is a technique that allows the GPU to boost detail and quality in complex parts of the images while lowering its power needs in simpler areas. Here we will see how variable rate shading works on the Xbox Series X. The demo show will reportedly continue with Forza Horizon 4. (Image credit: Microsoft Game Studios) Forza Horizon 4 We will have to wait and see how it actually looks (if the rumor is true). That sounds really impressive to me and quite distinct from Google or Nvidia’s cloud gaming platforms. The demo will use Server Side Rendering “with rayracing adding on top of that to get rid of SSR artifacts.” The demo will show this with “a slow camera pan over the Nurburgring, the switch between SSR and DXR is not noticeable until they show multi-colored dev mode which part is rendering what and how.” ” Powerful cloud rendering mixed with local graphics It will include “raytraced reflections everywhere, using a combination of ray traced light probes in low frequency parts of the image for global illumination and actual raytracing close to the near view. The redditor says that Turn 10 and Microsoft will show off a racing game demonstration - which we guess may be Forza Motorsport 8 - that apparently happens in a rainy day. The post goes on to say that Turn 10 has been ”working exclusively on this tech for one and a half years”. And Microsoft is demonstrating how supposedly amazing this is with a lot of eye candy developed by Redmond-based Turn 10 Studios, the creators of Forza Motorsport.
